Team Capture the Flag - Same as CTF, but with Team play (shared units) enabled. Team Free For All - Same as FFA, but with Team play (shared units) enabled. Team Melee - Same as Melee, but with Team play (shared units) enabled. Use Map Settings - Uses the map's preset starting forces, resources, and enables any map-specific Triggers and Objectives. The StarCraft Ladder FAQ contains detailed information on official scoring. Alliances and shared vision are disabled, "Fastest" game speed may not be used, only official ladder maps are allowed, game results are automatically reported. The loss of ANY "town hall" (Command Center, Nexus, Hatchery) is instant defeat. The player with the most kills when time runs out wins.
The first player to accumulate the specified amount of resources (Minerals and Gas) wins the game. Bringing an enemy flag to another player's flag beacon instantly kills the flag owner. Flags can only be carried by workers (SCVs, Drones, Probes). The flag location (beacon) can be moved once at the beginning of the game. Each player controls a flag that appears after a few minutes. One on One - Free For All for two players only.Ĭapture the Flag - Standard start. Melee - Standard starting forces and resources, alliances allowed.įree For All - Standard start, alliances and shared vision are disabled. r/wow /r/diablo /r/hearthstone /r/heroesofthestorm /r/overwatchįrom a 5'ish year old post by Kacas on : Same- and similar-topic submissions that exceed 4 per top 25 Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. To hide spoilers use format: (/spoiler) ( details)Īlpha Omega Series: National Tag Team Battle (Peru vs USA)ĭeceptive links to shock sites, malware, etc
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